Real success and accomplishment, at whatever it is you are passionate about, requires real work. Real sacrifice. Real disappointment. Real failure. And it requires the ability to scrape your sorry ass up off the floor, stumble to your feet, wipe the rivulets of watery drool from your face, and do it again, like an obstinate toddler running against the wall with his head in a bucket.
Real isn't how you are made. It's a thing that happens to you. Sometimes it hurts, but when you are Real you don't mind being hurt. It doesn't happen all at once. You become. Once you are Real you can't be ugly, except to people who don't understand. Once you are Real you can't become unreal again. It lasts for always.
Harry Potter isn't real? Oh no! Wait, wait, what do you mean by real? Is this video blog real? Am I real if you can see me and hear me, but only through the internet? Are you real if I can read your comment but I don't know who you are or what your name is or where you're from or what you look like or how old you are? I know all of those things about Harry Potter. Maybe Harry Potter's real and you're not.
I know what blood poisoning is, Katniss," says Peeta. "Even if my mother isn't a healer." I'm jolted back in time, to another wound, another set of bandages. "You said that same thing to me in the first Hunger Games. Real or not real?" "Real," he says. "And you risked your life getting the medicine that saved me?" "Real." I shrug. "You were the reason I was alive to do it.
Because a real kiss, a kiss that two real people choose to give each other - it's something that can't be filmed or photographed or drawn, or even described with words. Because a kiss isn't what it looks like or how it feels. A real kiss happens down deep inside of two hearts at the same time. It's hidden away. A real kiss is invisible.
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!
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